Kathryn Hahn Kathryn Hahn

Our Inspiration for Estate: Raise the Realm

Four years ago, we set out to create Estate: Raise the Realm. We’ve faced plenty of challenges, but our mission has remained the same: to craft a game with a captivating story.

Ultimately, there are three major factors we used as a guiding compass:

  • Building A Deep Narrative Story

  • Creating a Gateway Euro Game: Balancing Simplicity with Complexity  

  • Endless Replayability

Read More
Devon Grodkiewicz Devon Grodkiewicz

Prototyping Tricks and Tips

TLDR: Don’t make the same mistakes we’ve made with our prototyping! Here are some valuable lessons learned :)

Read More
Devon Grodkiewicz Devon Grodkiewicz

Our First Unpub Prime

Sunday, 9:00 am - We had just arrived in the ballroom. The night before, the room echoed wall-to-wall with the voices of game designers, creators and artists, and most importantly play testers. Today, we were the first ones (okay maybe second) to set up our board game. And this was no surprise, given that the previous night convention-goers had stayed up into the wee hours of the morning (I had heard as early as 3:00 am from one of the organizers.) Kathryn and I, on the other hand, had retired early, a respectable 11:30 pm, as the morning was important to us.

It was our last time to playtest Estate before heading out early for a flight back to Orlando. Others we had spoken with intended to stay through the afternoon, play testing the day away before taking their flights and long drives back home. This was Unpub Prime after all, and it only happens once a year. For Grod Games, our first year and a visit well worth it…

Read More